Airsoft Warrior Domain

Predator or Prey? You Decide!

Operation: Syrian Falcon





Hosted by: Team nightmare/ HB

Date: Saturday March 6th 2010

Location: Red Hills Field-Alamogordo, NM.

Rally at: 1130

Safety briefing: 1145

Start: 12:00pm

Admission: Free

U.S.Forces: ACU/Tan/Desert

Syrian Forces:Woodland/Green/Black

If an over whelming amount of players arrive in the same teams uniform, colored tape will be used.

Engagement
& Guns Shooting Rules:

Airsoft Guns shooting less than 440 FPS no engagement rules

Airsoft Guns shooting at +440 FPS 20ft minimum firing distance

Bring red rags!

Directions to Redhills

From El Paso Direction- North on Highway 54 until your reach Alamogordo relief route right before highway 70. Turn onto relief route and continue to head north. Stay on Relief route until the intersection with Highway 70. Continue on Highway 82 (the relief route will be the same highway now) until you reach the intersection with La Luz Road. It will have an active gas station on the left, and an old close station on the right. Turn left and head north. The field will be to the left side and will be marked with orange cones. Parking will be on both sides of the street in the level dirt areas.

From Las Cruces Direction-Highway 70 to Alamogordo until you reach the intersection of highways 54 and 70.Continue towards the overpass and off the right lane will be an exit to the Alamogordo Relief route. Exit here and you will come to a light. Turn left onto the relief route and head north. Stay on Relief route until the intersection with Highway 70. Continue on Highway 82 (the relief route will be the same highway now) until you reach the intersection with La Luz Road. It will have an active gas station on the left, and an old close station on the right. Turn left and head north. The field will be to the left side and will be marked with orange cones. Parking will be on both sides of the street in the level dirt areas.

From Anywhere North of Alamogordo- Travel south on highway 70 until you reach the intersection of Highways 70 and 82. Turn left heading east on Highway 82. Continue on Highway 82 until you reach the intersection with La Luz Road. It will have an active gas station on the left, and an old close station on the right. Turn left and head north. The field will be to the left side and will be marked with orange cones. Parking will be on both sides of the street in the level dirt areas..................

You can contact Brian

E-mail message roy_landreth@yahoo.com

OPERATION: RED ASCENSION

 

Hosted by: Larry Stevenson a.k.a. Phantomkill7

Directed by: Larry Stevenson a.k.a. Phantomkill7

Date: March 27, 2010

Location: Blackstone Field Las Cruces, NM

Rally at: 08:00 HRS

Safety briefing: 08:30 HRS

Start: 09:00 HRS

Admission: Free

Contact: Larry Stevenson

Email: phantomkill7@gmail.com This e-mail address is being protected from spambots. You need JavaScript enabled to view it

Phone: 575-386-3105    

 

Synopsis:

The year is 2013, and the Russian Communist Revivalist (or U.C.S.R. United Communist States of Russia) has seized all facets of the democratic Russian Republic. After months of sustained revolution, anarchy, and internal fighting there is no question that they are in power. There goal is the complete annihilation of the United States of America, in response to their political defeat in the 1990's. Utilizing a clandestine nuclear site and base camp inside southern Mexico, the UCSR plans to use their Spetsnaz forces to launch their clandestine nuclear payloads to achieve first strike capability against the US. US SOCOM has designated Task Force 321 composed of members from US Force Recon, CIA SOG, USAF STT, DELTA, and DEVGRU to intercept and eradicate the Russian nuclear threat. Will the new Russian Communist Revivalist SPETSNAZ succeed, or can Task Force 321 circumvent the attack in time? Only you the players will decide.  

UNIFORM REQUIREMENTS:  

Task Force 321: Desert Digital, or Multicam.  

Spetsnaz: Woodland BDU, Desert 3 Color, ACU, ABU, Desert 6 color chocolate chip, Russian Camouflage, or Half Sold Color-Half Camouflage (one of the designs above).  

 

SCENARIO 1: SHOOTING STARS (60 minutes)  

Task Force 321:

There will be multiple ICBM sites spread out through the area of operation. Your job is to neutralize all enemy ICBM sites. There will be a key attached to the ICBM (How? You will have to determine that) in which you will have to successfully attain, then use that key to access a lock box housing a fog horn, blow the fog horn to successfully show that you have detonated an ICBM. Each ICBM that has been verifiably detonated counts as 1 point. The team with the highest points at the end of the scenario wins.  

Spetsnaz:

There will be multiple ICBM sites spread out through the area of operation. Your job is to launch all of your ICBM's. There will be detailed directions on how to launch the rockets WHICH ARE SAFE AND NON-PYRO TECHNIC. For every rocket successfully launched, your team will be rewarded 1 point. The team with highest points at the end of the scenario wins.  

"30-60 (depending on the number of players) minute intermission to reload, drink water, tally scores, and whatever you need to do."    

 

SCENARIO 2: TURKEY SHOOT (90 minutes)  

Task Force 321:

There is a Mexican village and nearby town that is under blistering Spetsnaz sniper fire. Your mission is to secure all villagers and town's people. Your secondary mission is to annihilate all Spetsnaz snipers. For every villager and town person you save is 1 point. For every Spetsnaz sniper you kill is 2 points. The team with highest points at the end of the scenario wins. Only killing Spetsnaz snipers will count as point kills.  

Spetsnaz:

Task Force 321 is hot on your trail, so command orders you to slow them down. You spot a Mexican town next to a village that has easy open targets, and makes great for a kill zone. Your mission is to snipe and engage all designated villagers and town people. Your secondary mission is to snipe and engage all Task Force 321 personnel. ONLY BOLT ACTION SNIPER RIFLES ALLOWED. I WILL PROVIDE A GAME READY SNIPER RIFLE IN THE EVENT THAT NOBODY HAS ONE. THE SR-25, M14, AND OTHER SNIPER RIFLES THAT HAS THE FULLY AUTOMATIC FEATURE, OR ARE BATTERY OPERATED ARE PROHIBITED. For those of you who are not snipers: your mission is to protect your snipers at all cost, and to engage the personnel of Task Force 321. For every villager or town's person sniped is 1 points. For every member of Task Force 321 successfully sniped is 2 points. The team with the highest points at the end of the scenario wins. Only sniper kills on Task Force 321 count as point kills.  

'NOTE: Props and what counts as a successful villager / town person kill or save will be explained on-site at the game.' 

60-80 (depending on the number of players) minute intermission to reload, drink water, tally scores, and whatever you need to do.      

 

SCENARIO 3: RED MEDLEY (60 minutes)  

Task Force 321:

You witness the unsuccessful launch of three objects into the air. It is unknown whether these objects are missiles of some sorts, or clandestine satellites. Your mission is to secure whatever materials they are and safely extract those materials to your safe zone. If you successfully secure an object, and extract it safely to the safe zone is 3 points, BUT if you LOOSE the object to the 'Spetsnaz' during extraction then you FORFEIT those 3 points. The team with the most points at the end of the scenario wins.  

Spetsnaz:

You witness your failed attempt to launch your clandestine package. To remain covert and keep a low signature you must find these clandestine materials. Your mission is to locate these three objects and extract them to your safe zone. If you successfully secure an object, and extract it safely to the safe zone is 3 points, BUT if you LOOSE the object to the 'Task Force 321' during extraction then you FORFEIT those 3 points. The team with the most points at the end of the scenario wins.  

30-60 (depending on the number of players) minute intermission to reload, drink water, tally scores, and whatever you need to do.    

 

SCENARIO 4: TARGET ACQUIRED (30 minutes)  

Task Force 321:

US SOCOM notifies you that there is a High Value Target (HVT) in custody of the Spetsnaz carrying valuable intelligence. Your mission is to neutralize the HVT and retrieve the valuable intelligence that is on him. If you successfully neutralize the HVT is 2 points, retrieval of the intelligence packet is 2 points, and successful extraction to your safe zone with intelligence packet is 1 point. IN ORDER FOR A HVT ASSASSINATION TO BE SUCCESSFUL, AN AIRSOFT ROUND MUST SUCCESSFULLY PENETRATE (THROUGH BOTH SIDES) OF AN EMPTY SODA CAN (WILL EXPLAIN). If the Spetsnaz retakes the intelligence packet, you FORFEIT 2 points. The team with the most points at the end of the scenario wins. NOTE: IF YOUR ASSASSIN DIES, HE IS NO LONGER IN THE GAME, AND CANNOT BE TREATED OR RESPAWNED.  

SPETSNAZ:

Your are well aware that you are traveling with a High Value Target (HVT), and that it is mission critical that you get this individual to where he has to be. Your mission is to neutralize any assassin, and get the valuable intelligence packet/ individual to the designated safe zone. If you successfully neutralize any assassin is 2 points, successful extraction of HVT is 1 point, and successful extraction to your safe zone with intelligence packet is 2 point. IN ORDER FOR AN ASSASSIN TERMINATION TO BE SUCCESSFUL, AN AIRSOFT ROUND MUST SUCCESSFULLY PENETRATE (THROUGH BOTH SIDES) OF AN EMPTY SODA CAN (WIL EXPLAIN). If the Task Force 321 retakes the intelligence packet, you FORFEIT 2 points. The team with the most points at the end of the scenario wins. NOTE: IF YOUR HVT DIES, HE IS NO LONGER IN THE GAME, AND CANNOT BE TREATED OR RESPAWNED  

30-60 (depending on the number of players) minute intermission to reload, drink water, tally scores, and whatever you need to do.      

 

SCENARIO 5: SEAL THE DEAL (90 minutes)  

Task Force 321:

A CIA Predator reconnaissance drone, has identified the last UCSR clandestine stronghold in the upper country Mexico. Data suggest that Spetsnaz are fueling a gigantic thermonuclear ICBM for launch, targeting Washington, D.C. There are also multiple medium ballistic missiles with the FOAB warhead aimed at El Paso, TX, Las Cruces, NM, and Alamogordo, NM. To prevent any US response, the Spetsnaz are firing an EMP weapon at White Sands Missile Range and Fort Bliss. You are America's last hope. Your priority mission is to destroy and disable the ICBM. Your secondary mission is to destroy the EMP device, and neutralize the medium ballistic missiles. IF the ICBM launches, the only way to destroy it is to secure a LAPTOP containing nuclear codes, move it to a designated area, and hold that area for 10 minutes. IF you destroy the ICBM its 5 points, destroying the EMP device is 5 points, and destruction of the medium ballistic missiles is 5 points. IF the ICBM is launched, and you successfully UPLOAD the nuclear codes to make the warhead ineffective is 4 points, but if you fail the 4 points are awarded to the Spetsnaz. TO MAKE IT MORE CHALLENGING TASK FORCE 321 WILL GET 180 SECOND RESPAWNS IN PLACE. Team with the most points at the end of the scenario wins. FURTHER INSTRUCTIONS ON GAMEPLAY WILL BE GIVEN ON-SITE BEFORE PLAY.  

Spetsnaz:

The UCSR want to send a strong message to the United States that they are back in power, and will not stop until America is destroyed. Only you can make that happen. The motherland of Russia is counting on you. Should you live, you will be heroes and treated as such. Should you successful you will be martyrs and official Son's of Russia. Your primary mission is the successful launch of the thermonuclear ICBM at 45 minutes into the game. Your secondary missions are to: protect the EMP device from destruction, protect the medium ballistic site, and prevent the acquisition of contingency nuclear coded LAPTOP. Successfully firing the ICBM is 5, preventing EMP device from detonating is 5 points, preventing the medium ballistic missiles from detonation is 5 points, and preventing the LAPTOP from getting into Task Force 321's hands is 4 points. The Team with the most points at the end of the scenario wins. TO MAKE IT MORE CHALLENGING SPETSNAZ WILL GET 60 SECOND RESPAWNS AT THE DESIGNATED RESPAWN AREAS (MEANING UPON MEASUREMENT, YOU RUN TO YOUR RESPAWN AND THEN RUN BACK INTO PLAY).        

 

�We will tally up the scenario scores and announce the team that won the overall operation, and post an after action report on ssalvosa.webs.com and airsoftnewmexico.com we look forward to playing with you, and I'll see you on the field.   

Proper eye protection is required in order to participate, and be at least over the age of 14 years of age if participating without supervision. If you are under the age of 14, you must have a parental authority present and 'participating' with you, no exceptions.        

 

ESTIMATED TOTAL GAME TIME IS BETWEEN 8 TO 9 HOURS INCLUDING A 1 HOUR LUNCH BREAK. IF YOU HAVE ANY FURTHER QUESTIONS CALL OR EMAIL.   

 

 

 

OPERATION: HOME FRONT



Who? Everyone in the state and more!
What? 4 weeks of state wide games.
Why? to get the whole state involved in airsoft.
When? September.
Where? Oak flats Paintball, Albuquerque,Red Hills Field, Alamogordo. And any where else I can get!

HOW?
With YOUR help. I can write the games, make the props, set up, tear down and even get stuff to raffle off, but I can't do it all, guys in Alamogordo, can you get the field for us? Adam and Shadow Fox, can you guys get Oak Flats? Alex, (if it works out) can we use ABQA?

The rest of you, cut and paste this on every airsoft board you know of, whether it's Evike or Airsoft Ohio. if you have better names for the teams, please say so!
all help is welcome,

all whining, just talk to the wall, we need help, not "downed pilot is boring"

Let's do this!

OP: Home Front.
Who? Everyone in the state and more!
What? 4 weeks of state wide games.
Why? to get the whole state involved in airsoft.
When? September.
Where? Oak flats Paintball, Albuquerque,Red Hills Field, Alamogordo.

Game One: Paradise Lost

A force of local unsavory characters have banded together along with some "former" Soviet military teams to take Oak Flats as a FootHold to attack Albuquerque,to start a new civil war.

In response the U.S. has, for the first time in history since the Revolution, dispatched a militia made up of locals to deal with the rebels, as the airforce base has been all but abandoned due to the war with Canada.

1000 Hours, Game briefing.
1030, Final Gear-up and walk out to field.
1100, Game start (simple King of the Hill, with a Nuclear twist)

1230-1300 Lunch on the field.
1300 Game/ VIP or attack and defend/
1500 Game/ CTF or Jailbreak/

Game Two: Crossfire
ABQA
The Harbingers of Doom claim the Coronado mall for themselves and state that if 200 million is not transfered into they swiss bank account in 2 hours, they will kill one hostage every 2 minutes.

This is NOT a hostage rescue mission, they are of no concern, you must kill the Harbingers, get the bank numbers, empty their coffers and end this war here and now.(saving a few hostages is nice though)

Game 3: In Purgatory's Shadow
Red Hills Field, Alamogordo
The Harbingers of Doom learn of a lab(more of a tunnel really) that contains the VR program "Purgatory", that once it is uploaded to the internet, it takes over the minds of the user and forces the user to shop at Evike, place an order, and wait for it FOREVER(sounds like my order)

The Good guys must hold the Lab, or failing that, destroy it before the 45 minute launch runs out, and the world as we know it, well goes shopping...

1100 Hours, Game briefing.
1130, Final Gear-up and walk out to field.
1200, Game start/ Attack and defend

1300 Lunch on the field.
1400 Game/ Control point/
1530 Game/ Front Line/(a line is plotted over the field, one team must hold all points at once to move the line, two line moves forward means you've won, two back, you lost)

Game 4: Sacrifice of Angels
Oak Flats Paintball
Ether The Harbingers of Doom have won more of the games, or not, IF they have, then this is a last ditch effort by the Good guys to save the country OR last push by Evil to survive.

1000 Hours, Game briefing.
1030, Final Gear-up and walk out to field.
1100, Game start/old school CTF(with real flags on flag poles)

1230-1300 Lunch on the field.
1300 Game/ Downed pilot(who depends on who is winning)
1500 Game/ Bolivia ('nuff said
)

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